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Abominations: Fire Type Moves

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Abominations: Fire Type Moves

Name, Type, Power, Accuracy, Effect, Category, Description

-Spontaneous Combustion, fire type, 220 damage, ---, user’s HP drops to 0 and dies. Special. The user bursts into flame before exploding in a titanic ball of flame.

-Cinder, fire type, 35 damage, ---, 10% chance of burning. Special. The user shoots a small jet of fire from its hand or mouth.

-Coal Bomb, fire type, 25 damage, -1, target is burned. Special. The user fires a ball of very hot burning coal.

-Melt, fire type, 35 damage, ---, lowers target’s defense, if target is frozen deals 85 damage but unfreezes target. Special. User fires a ball of super heated whispery air which can even melt glaciers.

-Fire Ball, fire type, 50 damage, ---, 15% chance of burning. Special. The user exhales a ball of pure flame from its mouth or hands.

-Flame Breathe, fire type, 75 damage, ---, 15% chance of burning. Special. The user exhales a violent, powerful stream of super hot flame from its mouth.

-Grand Inferno, fire type, 160 damage, it becomes sunny (or Arsony activates), user has to cool down after use for a turn, Special. The user releases a 360 degree pulse of insane amounts of fire which causes all flammable material in the vicinity to burst into flame.

-Fire Claw, fire type, 60 damage, ---, 30% chance of burning. Physical. User’s claws or hand is engulfed in flame as it slashes the target.

-Flame Fist, fire type, 80 damage, ---, 15% chance of burning. Physical. The user’s fist bursts with flame as it slams into the target.

-Magma Armor, fire type, ---, ---, lasts 3 turns whenever user is hit by a physical move 50% chance of causing burn. Status. User exudes magma from its mouth coating its body in a semi-solid super hot armor. Will even allow it to survive the extreme temperatures of a lava pool.

-Arsony, fire type, 15 damage, ---, lasts 5 turns. Whenever target switches in or out Abomination is damaged and 33.33% chance of Burning them. Status. The user slams the ground as the surrounding area bursts into flame creating walls of titanic fire around the entire arena.

-Drought, fire type, ---, ---, lasts 1-4  turns, heals fire type’s HP by 1/8 max HP each turn, damages all wood and water types by 1/8 max HP each turn. Status. The user fires a small ball of white hot fire into the air which bursts causing the sunlight to seemingly intensify to the extreme.
Here is the first batch of moves for my game, Abominations. This is very beta so if you see any moves which you think are over powered or could be easily exploited please let me know! Please and thank yous!
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