Abominations: Fire Type Moves by McFarnsworth, literature
Literature
Abominations: Fire Type Moves
Abominations: Fire Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Spontaneous Combustion, fire type, 220 damage, ---, user’s HP drops to 0 and dies. Special. The user bursts into flame before exploding in a titanic ball of flame.
-Cinder, fire type, 35 damage, ---, 10% chance of burning. Special. The user shoots a small jet of fire from its hand or mouth.
-Coal Bomb, fire type, 25 damage, -1, target is burned. Special. The user fires a ball of very hot burning coal.
-Melt, fire type, 35 damage, ---, lowers target’s defense, if target is frozen deals 85 damage but unfreezes target. Special. User fires a
Abominations: Warrior Type Moves by McFarnsworth, literature
Literature
Abominations: Warrior Type Moves
Abominations: Warrior Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Boulder Bash, warrior type, 50 damage, ---, 25% of lowering target’s defense by one level. Physical. User’s arm and fist becomes rock hard as it smashes it into the target. Can even smash boulders.
-Victory Fist, warrior type, 90 damage, +1, increased chance of critical hit by 10%. Physical. User calls upon its internal energy surrounding its punch in glowing gold energy.
-Debilitate, warrior type, 65 damage, -1, one random stat of target’s is lowered by two levels. Physical. User aims to strike the target specifically at its wea
Abominations: Magic Type Moves by McFarnsworth, literature
Literature
Abominations: Magic Type Moves
Abominations: Magic Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Alchemy Punch, magic type, 55 damage, ---, 25% of causing: burn, frozen, paralyzed, OR poison. Physical. Fire, ice, electricity, and acid bubble up and orbit around the user’s fist before they slam into the target.
-Magic Fist, magic type, 45 damage, ---, if have 75% or more maximum MP does 90 damage, if have between 74% and 50% does 45 damage, if have 49% and below does 25 damage. Physical. User’s fist and eyes glow indigo as it crackles brighter in the presence of great magic.
-Dweomer Charge, magic type, 80 damage, +1, user takes reco
Abominations: Dark Type Moves by McFarnsworth, literature
Literature
Abominations: Dark Type Moves
Abominations: Dark Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Voodoo Link, dark type, ---, ---, target takes collective damage, stat changes, and status ailments that user has taken over the past 3 turns. Status. User binds the target to itself using ancient blood magic.
-Horrid Clamor, dark type, ---, ---, target’s special defense is lowered by one level. Status. The user moans, mutters, and whines to themselves whispering dark curses which weaken the target.
-Blood offering, dark type, ---, user take’s 1/10 max HP damage and gains 1/8 MP max back. Status. Does not require MP. User’s blood fl
Abominations: Fire Type Moves by McFarnsworth, literature
Literature
Abominations: Fire Type Moves
Abominations: Fire Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Spontaneous Combustion, fire type, 220 damage, ---, user’s HP drops to 0 and dies. Special. The user bursts into flame before exploding in a titanic ball of flame.
-Cinder, fire type, 35 damage, ---, 10% chance of burning. Special. The user shoots a small jet of fire from its hand or mouth.
-Coal Bomb, fire type, 25 damage, -1, target is burned. Special. The user fires a ball of very hot burning coal.
-Melt, fire type, 35 damage, ---, lowers target’s defense, if target is frozen deals 85 damage but unfreezes target. Special. User fires a
Abominations: Warrior Type Moves by McFarnsworth, literature
Literature
Abominations: Warrior Type Moves
Abominations: Warrior Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Boulder Bash, warrior type, 50 damage, ---, 25% of lowering target’s defense by one level. Physical. User’s arm and fist becomes rock hard as it smashes it into the target. Can even smash boulders.
-Victory Fist, warrior type, 90 damage, +1, increased chance of critical hit by 10%. Physical. User calls upon its internal energy surrounding its punch in glowing gold energy.
-Debilitate, warrior type, 65 damage, -1, one random stat of target’s is lowered by two levels. Physical. User aims to strike the target specifically at its wea
Abominations: Magic Type Moves by McFarnsworth, literature
Literature
Abominations: Magic Type Moves
Abominations: Magic Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Alchemy Punch, magic type, 55 damage, ---, 25% of causing: burn, frozen, paralyzed, OR poison. Physical. Fire, ice, electricity, and acid bubble up and orbit around the user’s fist before they slam into the target.
-Magic Fist, magic type, 45 damage, ---, if have 75% or more maximum MP does 90 damage, if have between 74% and 50% does 45 damage, if have 49% and below does 25 damage. Physical. User’s fist and eyes glow indigo as it crackles brighter in the presence of great magic.
-Dweomer Charge, magic type, 80 damage, +1, user takes reco
Abominations: Dark Type Moves by McFarnsworth, literature
Literature
Abominations: Dark Type Moves
Abominations: Dark Type Moves
Name, Type, Power, Accuracy, Effect, Category, Description
-Voodoo Link, dark type, ---, ---, target takes collective damage, stat changes, and status ailments that user has taken over the past 3 turns. Status. User binds the target to itself using ancient blood magic.
-Horrid Clamor, dark type, ---, ---, target’s special defense is lowered by one level. Status. The user moans, mutters, and whines to themselves whispering dark curses which weaken the target.
-Blood offering, dark type, ---, user take’s 1/10 max HP damage and gains 1/8 MP max back. Status. Does not require MP. User’s blood fl
Hey so I haven't totally fallen off the face of the Earth. I just wanted some folk's thoughts on this!
Working on an idea for a new Elseworlds mashing Batman Beyond and Young Justice. Set around 20-30 years in the future, we see a Justice League with Conner as Superman, Cassie as Wonder Woman, Dick as Batman, M’Gann as a new female Martian Manhunter, Wally as the Flash, Simon Baz (non YJ character) as Green Lantern, and Kaldur as Aquaman.
But it will focus more on The Team now code-named “The Titans”, much larger than the original team and are split off into squads for missions. Members include:
-Warhawk: the half Thanagar
Yes I know, "how can you already have characters when you have so little of the game actually worked out?" well along with the story ( http://mcfarnsworth.deviantart.com/journal/Abominations-Story-352863601 ) I created a couple of characters that would fit into the world of Abominations... Thing is when I created these characters I made them in two sets. The first being the main characters introduced in the first game which is set during the present day (well the present day of their timeline) and the second set being set anywhere between 20-40 years before the modern day. Starting with the first set you have brother and sister, Ansel and Han
So, I just thought of this idea a couple days ago, I took all of the gym leaders, elite four, champions, unique trainers, and frontier brains and threw them all in a pot of 102 names. Then using a random number generator I'm matching them up to see who would win in random battles. Here are the first couple ones, what are your thoughts, who do you think would win?
1. Gardenia, Sinnoh grass type gym leader VS Tower Tycoon Palmer
2. Iris, Unova dragon type gym leader and Champion VS Phoebe, Hoenn ghost type elite four.
3. Brock, Kanto rock type gym leader VS Marshal, Unova fighting type elite four.
4. Margaret, a steel type Type Expert VS No
I'm sorry for the month-late reply, but thank you so very much for watching me! I hope I continue to amuse you! Have a llama, this cool video [link] , and an awesome day!